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  • Writer's pictureNeuroMaker STEM

Move & Freeze: Design a BioSensor Sprint Challenge

Step into the world of robotics and game design with our "Interactive Red-Light-Green-Light Game" project! In this course, you’ll use the NeuroMaker Hand and an ultrasonic distance sensor to program a game where players race to reach the finish line without being caught. When the hand signals a red light, any movement will make you lose the game, but if you advance during a green light, you win! Through block-based coding, you’ll learn to control sensors, develop custom code blocks, and create your own game logic, sharpening your programming and engineering skills along the way.


Project Duration:

150 minutes


Group:

2-3 students per team


Pre-check Items:

  • Ensure the NeuroMaker Hand 2.0 is assembled

  • Basic understanding of block-based coding

  • Familiarity with connecting and using the Biosensors


Learning Goals:

  • Program the NeuroMaker Hand to control red-light-green-light game mechanics

  • Integrate ultrasonic distance sensors to detect movement and program game responses

  • Understand and build more complex block codes to prepare for the capstone competition

  • Strengthen problem-solving skills through robotics and game design



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