Robo-Chopsticks: The Adding Hand Challenge
- NeuroMaker STEM
- 3 days ago
- 1 min read
Introduction
Adapted from the game “Chopstick,” this game allows your flex sensor glove to interact with the NeuroMaker Hand. The hand detects the number from the glove, adds it to its own current number, and changes to a new gesture based on the result. This process can continue in an infinite loop. In this game, you will not only learn programming but also practice calculation (adding numbers within 10).
Project Duration
180 minutes
Group
2-3 students per team
Necessary Supplies
NeuroMaker Hand 2.0
Flex Sensor Glove and the IR obstacle Sensor
Laptops or tablets for programming
Connection Cables
Pre-check Items
Ensure the NeuroMaker Hand 2.0 is assembled.
Complete the "Building a gesture tracking glove" project.
Basic familiarity with block-based programming
Learning Goals
Code the NeuroMaker Hand to display and recognize gestures using the flex sensor glove
Understand more complex code to prepare for the capstone competition
Improve problem-solving abilities through programming robotics, and game development
Learn mathematical concepts and practice calculations