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Robo-Chopsticks: The Adding Hand Challenge

  • Writer: NeuroMaker STEM
    NeuroMaker STEM
  • 3 days ago
  • 1 min read

Introduction

Adapted from the game “Chopstick,” this game allows your flex sensor glove to interact with the NeuroMaker Hand. The hand detects the number from the glove, adds it to its own current number, and changes to a new gesture based on the result. This process can continue in an infinite loop. In this game, you will not only learn programming but also practice calculation (adding numbers within 10).


Project Duration

180 minutes


Group

2-3 students per team


Necessary Supplies

  • NeuroMaker Hand 2.0

  • Flex Sensor Glove and the IR obstacle Sensor

  • Laptops or tablets for programming

  • Connection Cables


Pre-check Items

  • Ensure the NeuroMaker Hand 2.0 is assembled.

  • Complete the "Building a gesture tracking glove" project.

  • Basic familiarity with block-based programming


Learning Goals

  • Code the NeuroMaker Hand to display and recognize gestures using the flex sensor glove

  • Understand more complex code to prepare for the capstone competition

  • Improve problem-solving abilities through programming robotics, and game development

  • Learn mathematical concepts and practice calculations




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