Dive into the world of robotics and interactive game creation with the "Hand Matching Game", inspired by the classic "Simon" memory toy. In this course, you’ll utilize the NeuroMaker Hand and a flex sensor glove to develop a game that tests your ability to replicate displayed hand gestures. When the NeuroMaker Hand shows a sequence of gestures, players must quickly match them using the flex sensor glove. An LED will indicate if the gesture is correctly matched, with optional features such as score tracking and progressively shorter response times to increase the challenge. Using block-based programming, you will learn to connect and program sensors, build custom code blocks, and create your own game logic, enhancing your skills in programming and engineering throughout the process.
Project Duration: 240 minutes
Group: 2-3 students per team
Necessary Supplies:
NeuroMaker Hand
Flex Sensor Glove
Laptops or tablets for coding
2x LEDs
Button
Magnetic Sensor Board
Connection Cables
Pre-check Items:
Ensure the NeuroMaker Hand 2.0 is assembled
Complete the "Building a gesture tracking glove" project
Basic familiarity with block-based coding
Knowledge of connecting and using sensors and buttons
Learning Goals:
Code the NeuroMaker Hand to display and recognize gestures using the flex sensor glove
Integrate sensors and LEDs to build interactive game elements
Understand more complex code to prepare for the capstone competition
Strengthen problem-solving abilities through coding, robotics, and game development