top of page

Gesture Blitz: Gesture Matching Showdown

Writer's picture: NeuroMaker STEMNeuroMaker STEM

Updated: Oct 3, 2024

Dive into the world of robotics and interactive game creation with the "Hand Matching Game", inspired by the classic "Simon" memory toy. In this course, you’ll utilize the NeuroMaker Hand and a flex sensor glove to develop a game that tests your ability to replicate displayed hand gestures. When the NeuroMaker Hand shows a sequence of gestures, players must quickly match them using the flex sensor glove. An LED will indicate if the gesture is correctly matched, with optional features such as score tracking and progressively shorter response times to increase the challenge. Using block-based programming, you will learn to connect and program sensors, build custom code blocks, and create your own game logic, enhancing your skills in programming and engineering throughout the process.


Project Duration: 240 minutes


Group: 2-3 students per team


Necessary Supplies:

  • NeuroMaker Hand

  • Flex Sensor Glove

  • Laptops or tablets for coding

  • 2x LEDs

  • Button

  • Magnetic Sensor Board

  • Connection Cables


Pre-check Items:

  • Ensure the NeuroMaker Hand 2.0 is assembled

  • Complete the "Building a gesture tracking glove" project

  • Basic familiarity with block-based coding

  • Knowledge of connecting and using sensors and buttons


Learning Goals:

  • Code the NeuroMaker Hand to display and recognize gestures using the flex sensor glove

  • Integrate sensors and LEDs to build interactive game elements

  • Understand more complex code to prepare for the capstone competition

  • Strengthen problem-solving abilities through coding, robotics, and game development



bottom of page