Build, Code, Create and Discover with Real World Technology
Included in Every NeuroMaker HAND Set
Each set is reusable and contains ready to build electrical, mechanical and programming elements.
Full Curriculum Access
Full curriculum access is available with the purchase of your kit. No licenses or recurring fees required.
In Browser Programming
Program in browser with block and text based programming options.
Full Competition Access
Each set is eligible for free registration into the remote friendly NeuroMaker Creative Challenge.
Microcontrollers, servo motors, scissors, tendon wires, structural plates, a remote controller, electrical wires and more included to build right out of the box.
In Browser Programming
Bridge the gap between block based, text based programming and Artificial Intelligence enabled programs. The NeuroMaker Hand set utilizes mBlock, a powerful in browser programming tool to add programming to tactile educational experiences.
NeuroMaker HAND Curriculum Modules
Derived from real world prosthetics technology, the NeuroMaker HAND curriculum is organized into interchangeable modules providing over 50 hours of instructional content. All curriculum is available at no extra charge for any NeuroMaker HAND purchasers.
Module 1: Project Guided Assembly
Investigate mechanical and electrical engineering concepts through the assembly of a mechanical hand.
Module 2: Biotech and Biomedical Exploration
Investigate biomedical and biotech concepts ranging from advanced prosthetics to the future of brain machine interfaces.
Module 3: Engineering Design
Explore the engineering design process via hands on and conceptual redesigns of prosthetics technology.
Module 4: Life and Physical Sciences
Introduce prosthetics and biomedical engineering into lab science classes like Biology, Physics and Health.
Module 5: Introduction to Programming
Learn how to program using block-based programming software, mBlock, to control your Neuromaker HAND.
Module 6: Applied Artificial Intelligence
Learn AI4K12 standard Artificial Intelligence fundamentals and use them to create AI powered prosthetics technology.
Curriculum Coming Soon
Module 7: Prosthetics 3D Printing Exploration
Explore different biomechanical motions and structures by modifying digits, arm holders and other structural pieces of your set inspired by real prosthetist examples.
Remote and Hybrid Learning Preparation
Remote Friendy Challenge
The NeuroMaker Creative Challenge is conducted completely online and requires no additional registration.
Google Drive Friendly
All curriculum assets have been modified to Google Slides and Documents for easy Google Classroom integration.
Safety checklists and best in person practices are availble with our build materials.
Cloud App and Saving Options
In browser programming options provide mobile saving and log in portals.